![]() Sorrel Kerr-Jung of Destructoid praised the game, calling it "one of the most inventive deckbuilders" she had ever played. He noted his desire for backpacks in video games "to be visible again". He called the gameplay initially "a bit awkward", but having a great deal of tactical opportunity once the player learned more about it. ![]() Robert Purchese of Eurogamer said he was "impressed" by Backpack Hero, calling it "very charming" with "friendly pixelated characters". It was initially created as a game jam game, but when its popularity drastically increased, he quit some of his jobs in order to work on it full-time. He cited the original Deus Ex and its grid-based inventory as an additional inspiration. Main developer Jasper Cole stated that the game drew inspiration from Slay the Spire, Into the Breach and XCOM. The game was funded on Kickstarter for US$223,893, out of a US$20,000 goal. Resources gathered in dungeons can be spent in a town on the overworld in order to upgrade buildings and unlock new characters. The game features five different playable characters, each with different gameplay. Critics called the game satisfying even in its incomplete state.īackpack Hero's " face of the game" and first playable hero is Purse, a female anthropomorphic rat. Ports for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S, is in development.ĭescribed as an "inventory management roguelike", its gameplay revolves around how well the player organizes their bag, which is based on a grid system in a similar manner as the briefcase from Resident Evil 4. The full version of the game eventually was released in November the same year on Steam and Nintendo Switch. Originally planned for a May 2023 release, the game was delayed indefinitely. Initially funded on Kickstarter, it was released for early access on August 15, 2022, for Windows, MacOS and SteamOS. Roguelite, backpack management simulationīackpack Hero is a roguelite indie video game developed by Jaspel and published by Jaspel, IndieArk and Different Tales.
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